Cinq paramètres que vous devez modifier avant de commencer

Joel barbu regarde une journée ensoleillée dans The Last of Us Part 1.

capture d’écran: chien effronté

À ce rythme, nous ne verrons jamais le dernier Le dernier d’entre nous. Avant une adaptation très médiatisée de HBO, Naughty Dog a publié un remake de haut en bas appelé Le dernier d’entre nous, partie Ipour Playstation 5.

Ne fais pas d’erreur: Le dernier d’entre nous, partie I est fondamentalement le même jeu que l’original de 2013 (et le remaster de 2014 ultérieur pour PlayStation 4). Dans mes tests, les instructions qui existent déjà pour l’original s’appliquent ici – jusqu’aux combinaisons pour les coffres-forts et autres portes verrouillées. Si vous recherchez des conseils hyper-spécifiques, vous feriez mieux de magasiner Les premiers conseils de Kirk de [website crumbles into dust].

Calme, partie un est la version la plus mécaniquement supérieure du jeu, sans aucun doute, et avec les améliorations vient quelques changements. Comme son prédécesseur immédiat 2020 Le dernier d’entre nous, partie II Sur PlayStation 4, Naughty Dog proposait une gamme impressionnante de paramètres et d’options d’accessibilité. vous le trouverez bien plus de 60 curseurs et paramètres Vous pouvez optimiser. La plupart dépendent de vos préférences, du genre de choses que vous souhaitez personnaliser pendant le jeu, mais il y en a quelques-unes qui valent la peine d’être activées dès le départ.

langage vibrant

Discours sur les vibrationsà retrouver sous le DualSense Menu, est l’une des rares parties de Le dernier d’entre nous, partie I Cela donne l’impression d’être un jeu PS5 légitime (plutôt qu’un jeu PS4 extrêmement joli). Le réglage fait vibrer la manette PS5 lorsqu’un personnage parle, au même rythme que son discours. C’est vraiment cool! C’est aussi un peu intense par défaut. j’ai trouvé ça pour moi Discours sur l’intensité des vibrations Sweet Spot à 5 – juste assez pour “entendre” les personnages parler, mais pas au point de distraire.

Ellie walks across a plank while Joel and Tess look on in The Last of Us Part 1.

Screenshot: Naughty Dog / Kotaku

Custom difficulty

The Last of Us Part I is playable on six difficulty settings, ranging: very light, light, moderate, hard, survivor, and, once you beat the game, grounded. But the challenge isn’t so linear. You can adjust the difficulty for five different aspects of the game:

  • Player: Dictates how much damage you take from attacks, and how frequently or infrequently you clock checkpoints in the middle of a fight.
  • Enemies: Basically dictates how savvy (or not-savvy) your foes are.
  • Allies: Determines how often your allies assist you in combat.
  • Stealth: Controls a number of variables related to sneaking, including how long it takes for enemies to alert their comrades after spotting you.
  • Resources: Regulates how often resources, like food, ammo, and crafting supplies, appear.

So if you’re great at staying out of sight but struggle with the all-out action segments, you can reflect that in a custom difficulty setting. There’s also a perk here for masochists. Though you can’t start a new game from the highest possible difficulty level—even if you’ve played it a thousand times during its prior iterations—you can manually set all five of those to grounded for a de facto hardest-possible run.

Photo Mode Shortcut

The Last of Us Part I is debatably one of the prettiest games on console right now. In other words: You’re gonna wanna take a lot of screenshots. Typically, popping into photo mode requires opening the menu, which slows down the pace of the game—unless you turn on photo mode shortcut, in the controls menu. When activated, you can hop right into photo mode by pressing both thumbsticks in at the same time. Just make sure to get the timing right, else you’ll turn on Joel’s flashlight and ruin your shot!

Hints

Hints, at the very bottom of the HUD menu, are set to sometimes by default. But they’re far more cumbersome than they are helpful. For one thing, they only offer advice as to the critical path. Sometimes you know exactly what to do to proceed in the story but, because it’s a Naughty Dog game (dense levels worth exploring), you want to poke around for a bit, see if you can turn up any collectibles or key resources. And that brings me to the most annoying part of Part I’s hints: Once a tip pops up, it doesn’t go away until you finish the task it tells you to do. Here’s where I remind you that all of the already-written guides for this game are just as effective now as they were a decade ago.

Image for article titled Before You Start: Five Settings To Change In The Last Of Us Part I

Screenshot: Naughty Dog

Bow Reticle Style

For the most part, yes, The Last of Us Part I is the same game as The Last of Us. One subtle change: There’s a new aiming system for the bow. And it kinda sucks. By default, it comes with just a standard dot as a reticle—not great for gauging distances when aiming with a bow. But if you change the bow reticle style setting, found under the HUD menu, to classic, you’ll be able to see the arrow’s path as intended: with a clear trajectory showing where it’ll land. Not only is this helpful AF, it’s also a reminder that, yeah, some things are better left untouched.

 

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